Complete guide to audiovisual design: Keys to learning about multimedia

A comprehensive compilation of animation. Learn everything you need to know about audiovisual design, sound and audiovisual narrative, with deep reflections, case studies, bibliographic references, enriching discussions, and practical recommendations.

Some ideas are too big
We all have ideas. Some have great ideas. What is the difference between an idea and a big idea?
What graphic design awards can't see
This article analyzes the lack of information available to the design awards jury, and how that compromises their ability to actually evaluate the value of a project.
A “graphic Houdini”
The combined role of programmatic restrictions and creativity in the accomplishment of message effectiveness.
The Seventh Commandment
The tribute, robbery and theft of authorship, have blurred boundaries in the design practice.
A navel too big
Isn't it too much to ask design to “make the world better”? Isn't there in such request an exacerbation of its goals (and of designers) above its possibilities and concerns?
And where are the opportunities?
Somebody has a problem and somebody has the answer to that problem, but... ¿How can we do to meet this couple?
Invisible Design
After the “premium” stage where design acts as quality mark, good design should become a “commodity”, a component of the welfare society we take for granted.
Sign consumption
Culture adherence to the speech of globalization require reviewing purposes and values design assumed.
A passion for design
Who doesn't want to feel passion for what he or she likes, and loves?
Innovation on Design Is Not Inside Design
Nowadays, is common to listen in almost every conversation “innovation” term. Everything must be “innovative”. However, innovation is not the same for everyone.
Creation as the Human Essence
In a world surrounding us with material, creation has become part of our essence, a key piece in the evolution of mankind.
About Effectiveness
Being efficacious entails doing the right things; being efficient, doing them correctly. Being effective means being efficacious and efficient.
The smart era
A Global Web Index recent study states that Facebook is the most popular social platform of the world with a 56% of active users. Youtube is in the 2nd place.
We Must Learn to Play the Game
In the market there are good and bad designers, good and bad clients, all sort of competition and prices. All of them are some of the components of the game to play.
The capacity of visualizing
The essential of designing resides on the ability to imagine how things will work before they materialize.