

Some Ideas are Too Big
We all have ideas. Some have great ideas. What is the difference between an idea and a big idea?
Find the best thoughts, case studies, book references, debates and tips relevant to the area of technology
We all have ideas. Some have great ideas. What is the difference between an idea and a big idea?
Somebody has a problem and somebody has the answer to that problem, but... ¿How can we do to meet this couple?
A question to which creative entrepreneurs have no answer to: the value of their proposal.
The most succesful image social network, beyond predjudices about it triviality, is also a tool that can be used in marketing, visual education and ethnograpic research.
We don't need to manage the present but we should lead the future.
My job, designing brands for clients with global reach, involves a different approach from that of a traditional designer.
Macro-trends and behavior patterns allow to visualize new fields of action for graphic design in the future.
A Global Web Index recent study states that Facebook is the most popular social platform of the world with a 56% of active users. Youtube is in the 2nd place.
Design should no longer respond to market interests anymore, but to the human needs that as a global community we have created as time goes by.
New ambients and spaces go along with habit and behavior changes in people. In this scenario: what is the role of technology?
Our current ecosystem is Web 2.0, interactive publicity and online marketing.
A call to designers and engineers to take up social and environmental impact in their designs - especially when it comes to off-shore resource extraction.
New statements are generated with the Internet evolution, especially about data. How is information being handled? What happens to the users' privacy?
Refreshing courses to specialize with the best.
Dealing with the client, budgeting and planning the stages of brand creation
15 hours (approx.)
Octubre
Professional practice workshop: analysis, diagnosis and branding program on real cases
30 hours (approx.)
Octubre
Keys for programming the design of high-performance logos and graphic symbols
20 hours (approx.)
Noviembre